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hub / github.com/MoeMod/CSMoE / NET_Config

Function NET_Config

engine/common/network.cpp:903–954  ·  view source on GitHub ↗

==================== NET_Config A single player game will only use the loopback code ==================== */

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Callers 15

CL_Connect_fFunction · 0.85
CL_Rcon_fFunction · 0.85
CL_LocalServers_fFunction · 0.85
CL_InternetServers_fFunction · 0.85
CL_QueryServer_fFunction · 0.85
CL_Packet_fFunction · 0.85
CL_ConnectionlessPacketFunction · 0.85
SV_ChangeLevelFunction · 0.85
SV_LoadGameFunction · 0.85
SV_InitGameFunction · 0.85
Master_ShutdownFunction · 0.85

Calls 5

SV_ActiveFunction · 0.85
NET_OpenIPFunction · 0.85
NET_GetLocalAddressFunction · 0.85
NET_ClearLoopbackFunction · 0.85
CL_ActiveFunction · 0.70

Tested by

no test coverage detected