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hub / github.com/MoeMod/CSMoE / S_AmbientSound

Function S_AmbientSound

engine/client/s_main.cpp:1127–1212  ·  view source on GitHub ↗

================= S_AmbientSound Start playback of a sound, loaded into the static portion of the channel array. Currently, this should be used for looping ambient sounds, looping sounds that should not be interrupted until complete, non-creature sentences, and one-shot ambient streaming sounds. Can also play 'regular' sounds one-shot, in case designers want to trigger regular game sounds. Pitch

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Callers 3

CL_ParseSoundPacketFunction · 0.85
CL_PrepSoundFunction · 0.85
CL_PrepVideoFunction · 0.85

Calls 14

S_GetSfxByHandleFunction · 0.85
S_AlterChannelFunction · 0.85
MsgDevFunction · 0.85
SND_PickStaticChannelFunction · 0.85
S_TestSoundCharFunction · 0.85
VOX_LoadSoundFunction · 0.85
S_SkipSoundCharFunction · 0.85
S_LoadSoundFunction · 0.85
S_FreeChannelFunction · 0.85
SND_SpatializeFunction · 0.85
boundFunction · 0.50

Tested by

no test coverage detected