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hub / github.com/MoeMod/CSMoE / R_DecalAlloc

Function R_DecalAlloc

engine/client/gl_decals.cpp:113–141  ·  view source on GitHub ↗

Just reuse next decal in list A decal that spans multiple surfaces will use multiple decal_t pool entries, as each surface needs it's own.

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Callers 1

R_DecalCreateFunction · 0.85

Calls 2

R_DecalUnlinkFunction · 0.85
minFunction · 0.50

Tested by

no test coverage detected