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hub / github.com/MoeMod/CSMoE / GAME_EXPORT CL_SetSolidPlayers

Function GAME_EXPORT CL_SetSolidPlayers

engine/client/cl_pmove.cpp:318–382  ·  view source on GitHub ↗

=============== CL_SetSolid Builds all the pmove physents for the current frame Note that CL_SetUpPlayerPrediction() must be called first! pmove must be setup with world and solid entity hulls before calling (via CL_PredictMove) =============== */

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Callers

nothing calls this directly

Calls 2

CL_CopyEntityToPhysEntFunction · 0.85
VectorCopyFunction · 0.50

Tested by

no test coverage detected