MCPcopy Create free account
hub / github.com/MoeMod/CSMoE / EV_HLDM_PlayTextureSound

Function EV_HLDM_PlayTextureSound

cl_dll/ev_hldm.cpp:92–220  ·  view source on GitHub ↗

play a strike sound based on the texture that was hit by the attack traceline. VecSrc/VecEnd are the original traceline endpoints used by the attacker, iBulletType is the type of bullet that hit the texture. returns volume of strike instrument (crowbar) to play

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers 1

EV_HLDM_FireBulletsFunction · 0.70

Calls 1

PM_FindTextureTypeFunction · 0.85

Tested by

no test coverage detected