| 165 | } |
| 166 | |
| 167 | void ExecutablesList::resetFromPlugin(MOBase::IPluginGame const* game) |
| 168 | { |
| 169 | log::debug("resetting plugin executables"); |
| 170 | |
| 171 | Q_ASSERT(game != nullptr); |
| 172 | |
| 173 | for (const auto& exe : getPluginExecutables(game)) { |
| 174 | setExecutable(exe, MoveExisting); |
| 175 | } |
| 176 | } |
| 177 | |
| 178 | void ExecutablesList::addFromPlugin(IPluginGame const* game, SetFlags flags) |
| 179 | { |