()
| 1 | //WIN InstallDialog |
| 2 | function getTutorialSteps() |
| 3 | { |
| 4 | return [ |
| 5 | function() { |
| 6 | tutorial.text = qsTr("This mod has been packaged in a way that Mod Organizer did not automatically " |
| 7 | + "recognize...") |
| 8 | waitForClick() |
| 9 | }, |
| 10 | function() { |
| 11 | tutorial.text = qsTr("You can use drag&drop on this list to fix the structure of the mod.") |
| 12 | highlightItem("treeContent", false) |
| 13 | waitForClick() |
| 14 | }, |
| 15 | function() { |
| 16 | tutorial.text = qsTr("The correct structure replicates the data-directory of the game. That means " |
| 17 | + "esps, the \"meshes\"- or \"textures\"-directory and so on should be directly " |
| 18 | + "below \"<data>\".") |
| 19 | waitForClick() |
| 20 | }, |
| 21 | function() { |
| 22 | tutorial.text = qsTr("You can also disable files and directories that you don't want to unpack.") |
| 23 | waitForClick() |
| 24 | }, |
| 25 | function() { |
| 26 | tutorial.text = qsTr("From the context menu (right-click) you can open textfiles, in case " |
| 27 | + "you want to access a readme.") |
| 28 | waitForClick() |
| 29 | }, |
| 30 | function() { |
| 31 | tutorial.text = qsTr("This text will turn green if MO thinks the structure looks good.") |
| 32 | highlightItem("problemLabel", false) |
| 33 | manager.finishWindowTutorial("InstallDialog") |
| 34 | waitForClick() |
| 35 | } |
| 36 | ] |
| 37 | } |
nothing calls this directly
no test coverage detected