| 608 | } |
| 609 | |
| 610 | bool checkSteam(QWidget* parent, const SpawnParameters& sp, const QDir& gameDirectory, |
| 611 | const QString& steamAppID, const Settings& settings) |
| 612 | { |
| 613 | static const std::vector<QString> steamFiles = {"steam_api.dll", "steam_api64.dll"}; |
| 614 | |
| 615 | log::debug("checking steam"); |
| 616 | |
| 617 | if (!steamAppID.isEmpty()) { |
| 618 | env::set("SteamAPPId", steamAppID); |
| 619 | } else { |
| 620 | env::set("SteamAPPId", settings.steam().appID()); |
| 621 | } |
| 622 | |
| 623 | bool steamRequired = false; |
| 624 | QString details; |
| 625 | |
| 626 | for (const auto& file : steamFiles) { |
| 627 | const QFileInfo fi(gameDirectory.absoluteFilePath(file)); |
| 628 | if (fi.exists()) { |
| 629 | details = QString("managed game is located at '%1' and file '%2' exists") |
| 630 | .arg(gameDirectory.absolutePath()) |
| 631 | .arg(fi.absoluteFilePath()); |
| 632 | |
| 633 | log::debug("{}", details); |
| 634 | steamRequired = true; |
| 635 | |
| 636 | break; |
| 637 | } |
| 638 | } |
| 639 | |
| 640 | if (!steamRequired) { |
| 641 | log::debug("program doesn't seem to require steam"); |
| 642 | return true; |
| 643 | } |
| 644 | |
| 645 | auto ss = getSteamStatus(); |
| 646 | |
| 647 | if (!ss.running) { |
| 648 | log::debug("steam isn't running, asking to start steam"); |
| 649 | |
| 650 | const auto c = dialogs::confirmStartSteam(parent, sp, details); |
| 651 | |
| 652 | if (c == QDialogButtonBox::Yes) { |
| 653 | log::debug("user wants to start steam"); |
| 654 | |
| 655 | if (!startSteam(parent)) { |
| 656 | // cancel |
| 657 | return false; |
| 658 | } |
| 659 | |
| 660 | // double-check that Steam is started |
| 661 | ss = getSteamStatus(); |
| 662 | if (!ss.running) { |
| 663 | log::error("steam is still not running, hoping for the best"); |
| 664 | return true; |
| 665 | } |
| 666 | } else if (c == QDialogButtonBox::No) { |
| 667 | log::debug("user declined to start steam"); |
no test coverage detected