AddEditChar adds a character to the edit buffer.
(ch rune)
| 126 | |
| 127 | // AddEditChar adds a character to the edit buffer. |
| 128 | func (s *SettingsOverlay) AddEditChar(ch rune) { |
| 129 | s.editBuffer += string(ch) |
| 130 | } |
| 131 | |
| 132 | // DeleteEditChar removes the last character from the edit buffer. |
| 133 | func (s *SettingsOverlay) DeleteEditChar() { |
no outgoing calls