(val, sMin, sMax, dMin, dMax)
| 18 | const norm = (val, min, max) => (val - min) / (max - min) |
| 19 | const lerp = (nrm, min, max) => (max - min) * nrm + min |
| 20 | const lerpMap = (val, sMin, sMax, dMin, dMax) => lerp(norm(val, sMin, sMax), dMin, dMax) |
| 21 | |
| 22 | const init = () => { |
| 23 | renderer = new THREE.WebGLRenderer({ |
no test coverage detected