| 202 | } |
| 203 | |
| 204 | bool CubeMapArrayApp::Animate(double, double delta_seconds) |
| 205 | { |
| 206 | m_camera.Rotate(m_camera.GetOrientation().up, static_cast<float>(delta_seconds * 360.0 / 16.0)); |
| 207 | m_model_matrix = hlslpp::mul(m_model_matrix, |
| 208 | hlslpp::mul(hlslpp::float4x4::rotation_z(static_cast<float>(delta_seconds * std::numbers::pi / 2.0)), |
| 209 | hlslpp::float4x4::rotation_y(static_cast<float>(delta_seconds * std::numbers::pi / 4.0)))); |
| 210 | return true; |
| 211 | } |
| 212 | |
| 213 | bool CubeMapArrayApp::Resize(const gfx::FrameSize& frame_size, bool is_minimized) |
| 214 | { |