| 314 | } |
| 315 | |
| 316 | bool ShadowCubeApp::Animate(double, double delta_seconds) |
| 317 | { |
| 318 | m_view_camera.Rotate(m_view_camera.GetOrientation().up, static_cast<float>(delta_seconds * 360.F / 8.F)); |
| 319 | m_light_camera.Rotate(m_light_camera.GetOrientation().up, static_cast<float>(delta_seconds * 360.F / 4.F)); |
| 320 | return true; |
| 321 | } |
| 322 | |
| 323 | bool ShadowCubeApp::Update() |
| 324 | { |