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hub / github.com/Meshcapade/difflocks / create_strand_latent_weights.py

File create_strand_latent_weights.py

utils/create_strand_latent_weights.py:None–None  ·  view source on GitHub ↗

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1#!/usr/bin/env python3
2
3#when training the diffusion model we apply a L2 loss on all the channels of the scalp texture. However some of the channels are essentially noise.
4#This is due to the fact that some dimensions of the strand vae encode very little information and don't signficantly modify the strand shape.

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mainFunction · 0.70

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