| 56 | } |
| 57 | |
| 58 | void ShadowsGL::setShadowShift( const Vector2f& shift ) |
| 59 | { |
| 60 | if ( shadowShift_ == shift ) |
| 61 | return; |
| 62 | shadowShift_ = shift; |
| 63 | getViewerInstance().setSceneDirty(); |
| 64 | } |
| 65 | |
| 66 | void ShadowsGL::setShadowColor( const Vector4f& color ) |
| 67 | { |