| 80 | //////////////////////////////////////////////////// |
| 81 | |
| 82 | void SceneObjectsListDrawer::draw( float height ) |
| 83 | { |
| 84 | ImGui::BeginChild( "SceneObjectsList", ImVec2( -1, height ), ImGuiChildFlags_None ); |
| 85 | updateSceneWindowScrollIfNeeded_(); |
| 86 | drawObjectsList_(); |
| 87 | // any click on empty space below Scene Tree removes object selection |
| 88 | const auto& selected = SceneCache::getAllObjects<Object, ObjectSelectivityType::Selected>(); |
| 89 | ImGui::BeginChild( "EmptySpace", ImGui::GetContentRegionAvail() ); |
| 90 | if ( ImGui::IsWindowHovered() && ImGui::IsMouseClicked( 0 ) ) |
| 91 | { |
| 92 | for ( const auto& s : selected ) |
| 93 | if ( s ) |
| 94 | s->select( false ); |
| 95 | } |
| 96 | ImGui::EndChild(); |
| 97 | |
| 98 | ImGui::EndChild(); |
| 99 | sceneOpenCommands_.clear(); |
| 100 | reorderSceneIfNeeded_(); |
| 101 | } |
| 102 | |
| 103 | float SceneObjectsListDrawer::drawCustomTreeObjectProperties_( Object&, bool ) |
| 104 | { |
no test coverage detected