gather objects and error and warning messages
| 39 | |
| 40 | // gather objects and error and warning messages |
| 41 | void process( const std::filesystem::path& path, Expected<LoadedObjects> res ) |
| 42 | { |
| 43 | const auto fileName = utf8string( path ); |
| 44 | if ( !res.has_value() || !res->objs.empty() ) // if not skipped folder |
| 45 | spdlog::info( "Load {} - {}", fileName, res.has_value() ? "success" : res.error().c_str() ); |
| 46 | if ( !res.has_value() ) |
| 47 | { |
| 48 | // TODO: user-defined error format |
| 49 | if ( !isEmpty( errorSummary_ ) ) |
| 50 | errorSummary_ << "\n\n"; |
| 51 | if ( res.error().find( fileName ) == std::string::npos ) |
| 52 | errorSummary_ << fileName << ":\n" << res.error() << "\n"; |
| 53 | else |
| 54 | errorSummary_ << res.error() << "\n"; |
| 55 | return; |
| 56 | } |
| 57 | if ( res.has_value() && !res->warnings.empty() ) |
| 58 | { |
| 59 | // TODO: user-defined warning format |
| 60 | if ( !isEmpty( warningSummary_ ) ) |
| 61 | warningSummary_ << "\n\n"; |
| 62 | if ( res->warnings.find( fileName ) == std::string::npos ) |
| 63 | warningSummary_ << fileName << ":\n" << res->warnings; |
| 64 | else |
| 65 | warningSummary_ << res->warnings; |
| 66 | } |
| 67 | |
| 68 | const auto prevObjectCount = loadedObjects_.size(); |
| 69 | for ( auto& obj : res->objs ) |
| 70 | if ( obj ) |
| 71 | { |
| 72 | if ( targetUnit_ && res->lengthUnit && *targetUnit_ != *res->lengthUnit ) |
| 73 | { |
| 74 | const auto s = getUnitInfo( *res->lengthUnit ).conversionFactor / getUnitInfo( *targetUnit_ ).conversionFactor; |
| 75 | auto xf = obj->xf(); |
| 76 | xf.A *= s; |
| 77 | xf.b *= s; |
| 78 | obj->setXf( xf ); |
| 79 | } |
| 80 | loadedObjects_.emplace_back( std::move( obj ) ); |
| 81 | } |
| 82 | if ( prevObjectCount != loadedObjects_.size() ) |
| 83 | loadedFiles_.emplace_back( path ); |
| 84 | else |
| 85 | errorSummary_ << ( !isEmpty( errorSummary_ ) ? "\n" : "" ) << "\n" << fileName << ":\n" << "No objects found" << "\n"; |
| 86 | } |
| 87 | |
| 88 | // construct a scene object |
| 89 | SceneLoad::Result construct() const |