same, putting new vertex in the centroid of original triangle
| 387 | MRMESH_API VertId splitFace( FaceId f, const Vector3f & newVertPos, FaceBitSet * region = nullptr, FaceHashMap * new2Old = nullptr ); |
| 388 | // same, putting new vertex in the centroid of original triangle |
| 389 | VertId splitFace( FaceId f, FaceBitSet * region = nullptr, FaceHashMap * new2Old = nullptr ) { return splitFace( f, triCenter( f ), region, new2Old ); } |
| 390 | |
| 391 | /// appends another mesh as separate connected component(s) to this |
| 392 | MRMESH_API void addMesh( const Mesh & from, PartMapping map = {}, bool rearrangeTriangles = false ); |
nothing calls this directly
no test coverage detected