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Function updateEvents

wasm/reset_events.js:197–414  ·  view source on GitHub ↗
()

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195}
196
197var updateEvents = function () {
198 // remove all touch events
199 Module["canvas"].removeEventListener("touchmove", GLFW.onMousemove, true);
200 Module["canvas"].removeEventListener("touchstart", GLFW.onMouseButtonDown, true);
201 Module["canvas"].removeEventListener("touchcancel", GLFW.onMouseButtonUp, true);
202 Module["canvas"].removeEventListener("touchend", GLFW.onMouseButtonUp, true);
203
204 // remove mouse events
205 Module["canvas"].removeEventListener("mousemove", GLFW.onMousemove, true);
206 Module["canvas"].removeEventListener("mousedown", GLFW.onMouseButtonDown, true);
207 Module["canvas"].removeEventListener("mouseup", GLFW.onMouseButtonUp, true);
208 Module["canvas"].removeEventListener("wheel", GLFW.onMouseWheel, true);
209 Module["canvas"].removeEventListener("mousewheel", GLFW.onMouseWheel, true);
210 Module["canvas"].removeEventListener("dragover", GLFW.onDragover, true);
211 Module["canvas"].removeEventListener("drop", GLFW.onDrop, true);
212
213 // make own touch events callbacks
214 var touchEventProcess = function (event, funcName) {
215 var rect = Module["canvas"].getBoundingClientRect();
216 var coords = getPos(event, rect);
217 if (event.isPrimary && pointerCounter == 1) {
218 Browser.mouseX = coords.x;
219 Browser.mouseY = coords.y;
220 }
221 Module.ccall(funcName, 'number', ['number', 'number', 'number'],
222 [event.pointerId, coords.x, coords.y]);
223 }
224
225 // main event func determine what to call
226 var oldCalcMovementFunction = Browser.calculateMouseEvent;
227
228 var touchDownFunc = function (event) {
229 var proceed = true;
230 if (touchId[0] == -1)
231 touchId[0] = event.pointerId;
232 else if (touchId[1] == -1)
233 touchId[1] = event.pointerId;
234 else
235 proceed = false;
236 if (proceed) {
237 pointerCounter++;
238 touchEventProcess(event, 'emsTouchStart');
239 }
240 }
241
242 Browser.calculateMouseEvent = function (event) {
243 var bubbleUp = true;
244 if (event.pointerType == "mouse") {
245 var eventButton = GLFW.DOMToGLFWMouseButton(event);
246 if (event.type == "pointermove" && !reinterpretEvent) {
247 if (eventButton >= 0) {
248 reinterpretEvent = true;
249 if (mouseState[eventButton] == 0 && event.buttons != 0)
250 mouseState[eventButton] = 1;
251 else
252 mouseState[eventButton] = 0;
253 GLFW.onMouseButtonChanged(event, mouseState[eventButton]);
254 return false;

Callers 1

Calls 6

touchDownFuncFunction · 0.85
touchEventProcessFunction · 0.85
preventFuncFunction · 0.85
maxMethod · 0.80
minMethod · 0.80
toPointerFunction · 0.70

Tested by

no test coverage detected