| 45 | |
| 46 | template <typename T> |
| 47 | bool selectType() |
| 48 | { |
| 49 | auto selected = getAllObjectsInTree<VisualObject>( &SceneRoot::get(), ObjectSelectivityType::Any ); |
| 50 | for ( auto& obj : selected ) |
| 51 | { |
| 52 | if ( auto objConverted = obj->asType<T>() ) |
| 53 | { |
| 54 | obj->select( true ); |
| 55 | } |
| 56 | else |
| 57 | { |
| 58 | obj->select( false ); |
| 59 | } |
| 60 | } |
| 61 | return true; |
| 62 | } |
| 63 | |
| 64 | bool unselect() |
| 65 | { |