| 27 | { |
| 28 | |
| 29 | bool selectName( const std::string& modelName ) |
| 30 | { |
| 31 | auto selected = getAllObjectsInTree<VisualObject>( &SceneRoot::get(), ObjectSelectivityType::Any ); |
| 32 | for ( auto& obj : selected ) |
| 33 | { |
| 34 | if ( modelName == obj->name() ) |
| 35 | { |
| 36 | obj->select( true ); |
| 37 | } |
| 38 | else |
| 39 | { |
| 40 | obj->select( false ); |
| 41 | } |
| 42 | } |
| 43 | return true; |
| 44 | } |
| 45 | |
| 46 | template <typename T> |
| 47 | bool selectType() |
no test coverage detected