| 44 | } |
| 45 | |
| 46 | std::string getMeshFragmentShader( bool gl4, ShaderTransparencyMode mode, bool msaaEnabled ) |
| 47 | { |
| 48 | return |
| 49 | getFragmentShaderHeaderBlock( gl4, mode == ShaderTransparencyMode::AlphaSort ) + |
| 50 | getMeshFragmentShaderArgumetsBlock() + |
| 51 | getShaderMainBeginBlock( mode == ShaderTransparencyMode::DepthPeel ) + |
| 52 | getFragmentShaderClippingBlock() + |
| 53 | getFragmentShaderOnlyOddBlock( gl4 && msaaEnabled ) + // alphaSort disable MSAA without changing current number of samples |
| 54 | getMeshFragmentShaderColoringBlock() + |
| 55 | getFragmentShaderEndBlock( mode ); |
| 56 | } |
| 57 | |
| 58 | std::string getMeshFragmentShaderArgumetsBlock() |
| 59 | { |
no test coverage detected