| 39 | } |
| 40 | |
| 41 | export class CustomViewHelper extends Object3D { |
| 42 | public is_view_helper: boolean |
| 43 | public center: Vector3 |
| 44 | |
| 45 | private animating: boolean = false |
| 46 | private readonly options: ViewHelperOptions = {} |
| 47 | private readonly interactiveObjects: Sprite[] = [] |
| 48 | private readonly raycaster = new Raycaster() |
| 49 | private readonly mouse = new Vector2() |
| 50 | private readonly dummy = new Object3D() |
| 51 | private readonly orthoCamera = new OrthographicCamera(-2, 2, 2, -2, 0, 4) |
| 52 | private readonly geometry: CylinderGeometry |
| 53 | private readonly xAxis: Mesh |
| 54 | private readonly yAxis: Mesh |
| 55 | private readonly zAxis: Mesh |
| 56 | private readonly posXAxisHelper: Sprite |
| 57 | private readonly posYAxisHelper: Sprite |
| 58 | private readonly posZAxisHelper: Sprite |
| 59 | private readonly negXAxisHelper: Sprite |
| 60 | private readonly negYAxisHelper: Sprite |
| 61 | private readonly negZAxisHelper: Sprite |
| 62 | private readonly point: Vector3 = new Vector3() |
| 63 | private readonly dim: number = 128 |
| 64 | private readonly turnRate: number = 2 * Math.PI |
| 65 | private readonly targetPosition: Vector3 = new Vector3() |
| 66 | private readonly targetQuaternion: Quaternion = new Quaternion() |
| 67 | private readonly q1: Quaternion = new Quaternion() |
| 68 | private readonly q2: Quaternion = new Quaternion() |
| 69 | private readonly viewport: Vector4 = new Vector4() |
| 70 | private radius: number = 0 |
| 71 | private readonly camera: Camera |
| 72 | private readonly domElement: HTMLElement |
| 73 | |
| 74 | constructor (camera: Camera, domElement: HTMLElement) { |
| 75 | super() |
| 76 | this.is_view_helper = true |
| 77 | this.animating = false |
| 78 | this.center = new Vector3() |
| 79 | this.camera = camera |
| 80 | this.domElement = domElement |
| 81 | |
| 82 | const color1 = new Color('#ff4466') |
| 83 | const color2 = new Color('#88ff44') |
| 84 | const color3 = new Color('#4488ff') |
| 85 | const color4 = new Color('#000000') |
| 86 | |
| 87 | this.orthoCamera.position.set(0, 0, 2) |
| 88 | this.geometry = new CylinderGeometry(0.04, 0.04, 0.8, 5).rotateZ(-Math.PI / 2).translate(0.4, 0, 0) |
| 89 | this.xAxis = new Mesh(this.geometry, this.getAxisMaterial(color1)) |
| 90 | this.yAxis = new Mesh(this.geometry, this.getAxisMaterial(color2)) |
| 91 | this.zAxis = new Mesh(this.geometry, this.getAxisMaterial(color3)) |
| 92 | this.yAxis.rotation.z = Math.PI / 2 |
| 93 | this.zAxis.rotation.y = -Math.PI / 2 |
| 94 | this.add(this.xAxis) |
| 95 | this.add(this.zAxis) |
| 96 | this.add(this.yAxis) |
| 97 | const spriteMaterial1 = this.getSpriteMaterial(color1) |
| 98 | const spriteMaterial2 = this.getSpriteMaterial(color2) |
nothing calls this directly
no test coverage detected