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Functions854 in github.com/Mesh2Motion/mesh2motion-app

↓ 1 callersMethodshow_dialog
()
src/lib/processes/animations-listing/ModelVariationSwitcher.ts:194
↓ 1 callersMethodshow_learning_resources_dialog
()
src/Mesh2MotionEngine.ts:666
↓ 1 callersMethodshow_loading_progress
()
src/lib/processes/animations-listing/ModelVariationSwitcher.ts:212
↓ 1 callersMethodshow_toast
(message: string)
src/lib/NetworkStatusManager.ts:37
↓ 1 callersMethodsides_compatible
(a: BoneSide, b: BoneSide)
src/retarget/bone-automap/BoneCategoryMapper.ts:151
↓ 1 callersMethodskeleton
()
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:538
↓ 1 callersMethodsmooth_bone_weight_boundaries
* Smooths skin weights at bone boundaries with category-aware behavior. * - Torso boundaries get multi-ring gradient smoothing (3 rings, tapering w
src/lib/solvers/WeightSmoother.ts:37
↓ 1 callersMethodsource_armature_updated
()
src/retarget/steps/StepBoneMapping.ts:90
↓ 1 callersMethodstart
* Begin a shake effect. * @param intensity Maximum offset in world units (default 0.01) * @param duration How long the shake lasts in seconds
src/lib/CameraShake.ts:26
↓ 1 callersMethodstart
(saved_name: string)
src/preview-generator/mp4-recorder.ts:33
↓ 1 callersMethodstart_recording
()
src/preview-generator/preview-generator.ts:158
↓ 1 callersMethodstrip_out_all_unecessary_model_data
(model_data: Scene, model_display_name: string, debug_model_loading: boolean)
src/lib/processes/load-model/ModelCleanupUtility.ts:96
↓ 1 callersMethodsupported_mp4_mime_type
()
src/preview-generator/mp4-recorder.ts:79
↓ 1 callersMethodswap_skinned_meshes
* Removes the current skinned meshes from the scene, adds the new ones, * and replays the current animation on them.
src/lib/processes/animations-listing/StepAnimationsListing.ts:199
↓ 1 callersMethodsync_interaction_mode
(process_step: ProcessStep, transform_controls: TransformControls)
src/lib/processes/edit-skeleton/MeshDragBonePlacement.ts:31
↓ 1 callersMethodtarget_armature_updated
()
src/retarget/steps/StepBoneMapping.ts:95
↓ 1 callersMethodtoLocalPos
(wp: Vec3, out: Vec3 = new Vec3())
src/retarget/human-retargeting/Transform.ts:257
↓ 1 callersMethodtoSkeleton
(skel: THREE.Skeleton)
src/retarget/human-retargeting/Pose.ts:128
↓ 1 callersMethodtoggle_dropdown
()
src/lib/SettingsDropdownManager.ts:163
↓ 1 callersMethodtoggle_play_pause
()
src/lib/processes/animations-listing/AnimationPlayer.ts:124
↓ 1 callersMethodundo
* Restore the previous state (undo) * Returns true if undo was successful, false if no undo available
src/lib/processes/edit-skeleton/UndoRedoSystem.ts:58
↓ 1 callersMethodupdateWorld
()
src/retarget/human-retargeting/Pose.ts:174
↓ 1 callersMethodupdate_a_pose_options_visibility
()
src/Mesh2MotionEngine.ts:226
↓ 1 callersMethodupdate_bone_lists
()
src/retarget/steps/StepBoneMapping.ts:171
↓ 1 callersMethodupdate_button_visibility
()
src/lib/processes/animations-listing/ModelVariationSwitcher.ts:121
↓ 1 callersMethodupdate_current_process_step
(process_step: ProcessStep)
src/Mesh2MotionEngine.ts:311
↓ 1 callersMethodupdate_download_settings_ui_visibility
(skeleton_type: SkeletonType)
src/lib/processes/export-to-file/DownloadSettings.ts:28
↓ 1 callersMethodupdate_for_rig
* Call this whenever the active rig type changes. * Shows the variation button if the rig has variations, otherwise hides it.
src/lib/processes/animations-listing/ModelVariationSwitcher.ts:60
↓ 1 callersMethodupdate_loading_progress
(percent: number)
src/lib/processes/animations-listing/ModelVariationSwitcher.ts:223
↓ 1 callersMethodupdate_manual_transform_options_visibility
()
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:278
↓ 1 callersMethodupdate_skeleton_template_image
(skeleton_type: SkeletonType)
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:126
↓ 1 callersMethodupdate_toggle_ui
()
src/lib/ThemeManager.ts:63
↓ 1 callersMethodupdate_ui_options_on_begin
(skeleton_type: SkeletonType)
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:108
↓ 1 callersFunctionvalidateSurveyItem
* Applies per-item validation rules and returns a user-facing error message * when invalid, otherwise returns null.
src/survey-worker.js:124
↓ 1 callersMethodvalidate_animation_bones_match
* Validates that animation bones are compatible with target skeleton * @throws {IncompatibleSkeletonError} If bones don't match * @throws {NoAni
src/lib/processes/animations-listing/CustomAnimationValidation.ts:11
↓ 1 callersMethodxyz
(x: number, y: number, z: number)
src/retarget/human-retargeting/Vec3.ts:47
↓ 1 callersMethodxyzw
(x: number, y: number, z: number, w: number)
src/retarget/human-retargeting/Quat.ts:56
↓ 1 callersMethodzero
()
src/retarget/human-retargeting/Vec3.ts:26
MethodCircleGeometry
(radius: number, arc: number)
src/lib/components/CustomTransformControls.ts:898
MethodTranslateHelperGeometry
()
src/lib/components/CustomTransformControls.ts:905
Methodactive
()
src/lib/CameraShake.ts:61
Methodadd_animations
(animations: TransformedAnimationClipPair[])
src/lib/processes/animations-listing/AnimationSearch.ts:35
Methodalgorithm
()
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:316
Methodangle
(a: Vec3, b: Vec3)
src/retarget/human-retargeting/Vec3.ts:346
Methodanimate
()
src/retarget/RetargetAnimationListing.ts:259
Methodanimate
()
src/retarget/RetargetAnimationPreview.ts:189
Methodanimate
(current_time: number)
src/retarget/human-retargeting/Retargeter.ts:76
Methodanimation_clips
()
src/retarget/RetargetAnimationListing.ts:70
Methodapply
(rt: Retargeter)
src/retarget/human-retargeting/ChainTwistAdditive.ts:20
Methodarmature
()
src/lib/processes/load-skeleton/StepLoadSkeleton.ts:264
Methodauto_map_bones
* Attempts to automatically map source bones (Mesh2Motion) to target bones (uploaded mesh) * @param source_armature - Source skeleton armature (Mes
src/retarget/bone-automap/BoneAutoMapper.ts:55
MethodaxisAngle
(axis: Vec3, rad: number)
src/retarget/human-retargeting/Vec3.ts:305
Methodbegin
()
src/retarget/RetargetAnimationListing.ts:38
Methodbegin
()
src/retarget/RetargetAnimationPreview.ts:29
Methodbegin
()
src/retarget/TargetBoneTreeDialog.ts:10
Methodbegin
()
src/retarget/steps/StepLoadTargetModel.ts:24
Methodbegin
()
src/retarget/steps/StepLoadSourceSkeleton.ts:26
Methodbegin
(main_scene: Scene, skeleton_type: SkeletonType)
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:155
Methodbegin
()
src/lib/processes/weight-skin/StepWeightSkin.ts:32
Methodbegin
(skeleton_type: SkeletonType, skeleton_scale: number)
src/lib/processes/animations-listing/StepAnimationsListing.ts:86
Methodbegin
()
src/lib/processes/load-skeleton/StepLoadSkeleton.ts:54
Methodbegin
()
src/lib/processes/load-model/StepLoadModel.ts:143
Methodcheck_if_complete
()
src/lib/processes/load-model/CustomFBXLoader.ts:25
Methodclean_bone_name_for_messaging
(bone_name: string)
src/lib/Utilities.ts:265
Methodclear_filter
()
src/lib/processes/animations-listing/AnimationSearch.ts:280
Methodclone
()
src/retarget/human-retargeting/Transform.ts:65
Methodclone
()
src/retarget/human-retargeting/Joint.ts:36
Methodclone
()
src/retarget/human-retargeting/Quat.ts:83
Methodconstructor
()
src/Mesh2MotionEngine.ts:84
Methodconstructor
()
src/CustomModelUploadBootstrap.ts:6
Methodconstructor
(theme_manager: ThemeManager)
src/retarget/RetargetAnimationListing.ts:32
Methodconstructor
()
src/retarget/retarget.ts:23
Methodconstructor
(step_bone_mapping: StepBoneMapping)
src/retarget/RetargetAnimationPreview.ts:24
Methodconstructor
()
src/retarget/AnimationRetargetService.ts:93
Methodconstructor
(skel?: THREE.Skeleton)
src/retarget/human-retargeting/Pose.ts:19
Methodconstructor
* There are multiple constructor formats, so the parameters look a bit odd. * @param rot - can be a Quat or a Transform to copy from * @param p
src/retarget/human-retargeting/Transform.ts:19
Methodconstructor
(skel: THREE.Skeleton)
src/retarget/human-retargeting/Rig.ts:24
Methodconstructor
(chain_name: string, rad: number = 0)
src/retarget/human-retargeting/ChainTwistAdditive.ts:15
Methodconstructor
(source_rig: Rig, target_rig: Rig, clip: THREE.AnimationClip)
src/retarget/human-retargeting/Retargeter.ts:25
Methodconstructor
(a?: number | Vec3 | null, b?: number, c?: number)
src/retarget/human-retargeting/Vec3.ts:8
Methodconstructor
(chName, axis = 'y', rad = 0)
src/retarget/human-retargeting/AxisAdditive.ts:5
Methodconstructor
(v: Quat | number | null = null, y?: number, z?: number, w?: number)
src/retarget/human-retargeting/Quat.ts:7
Methodconstructor
(mesh2motion_engine: Mesh2MotionEngine)
src/retarget/steps/StepLoadTargetModel.ts:18
Methodconstructor
(main_scene: Scene)
src/retarget/steps/StepLoadSourceSkeleton.ts:21
Methodconstructor
(camera: Camera, domElement: HTMLElement)
src/lib/CustomViewHelper.ts:74
Methodconstructor
( private readonly title: string, private readonly content_html: string, private readonly options?
src/lib/ModalDialog.ts:6
Methodconstructor
(scene_environment?: SceneEnvironmentManager)
src/lib/SettingsDropdownManager.ts:10
Methodconstructor
(camera: PerspectiveCamera)
src/lib/CameraShake.ts:17
Methodconstructor
()
src/lib/UI.ts:112
Methodconstructor
()
src/lib/NetworkStatusManager.ts:16
Methodconstructor
()
src/lib/PlatformManager.ts:19
Methodconstructor
( private readonly scene: Scene, private readonly renderer: THREE.WebGLRenderer, private readonly
src/lib/SceneEnvironmentManager.ts:23
Methodconstructor
(object: any, options: CustomSkeletonHelperOptions = {})
src/lib/CustomSkeletonHelper.ts:30
Methodconstructor
(private readonly bootstrap: Mesh2MotionEngine)
src/lib/EventListeners.ts:15
Methodconstructor
()
src/lib/ThemeManager.ts:9
Methodconstructor
(camera: Camera, domElement: HTMLElement | null = null, options: CustomTransformControlsOptions = {})
src/lib/components/CustomTransformControls.ts:145
Methodconstructor
(controls: CustomTransformControls)
src/lib/components/CustomTransformControls.ts:719
Methodconstructor
(options: CustomTransformControlsOptions = {})
src/lib/components/CustomTransformControls.ts:795
Methodconstructor
()
src/lib/components/CustomTransformControls.ts:1324
Methodconstructor
(private readonly options?: { onClose?: () => void })
src/lib/components/download-success/DownloadSuccessDialog.ts:50
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