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Functions854 in github.com/Mesh2Motion/mesh2motion-app

↓ 2 callersMethodload_and_apply_default_animation_to_skinned_mesh
()
src/retarget/RetargetAnimationListing.ts:95
↓ 2 callersMethodload_animations
* Loads all animations for the specified skeleton type * @param skeleton_type The type of skeleton to load animations for * @param skeleton_scal
src/lib/processes/animations-listing/AnimationLoader.ts:50
↓ 2 callersMethodload_skeleton_file
(file_path: string)
src/lib/processes/load-skeleton/StepLoadSkeleton.ts:211
↓ 2 callersMethodload_skeleton_from_path
(file_path: string)
src/retarget/steps/StepLoadSourceSkeleton.ts:88
↓ 2 callersMethodloose_key
* Normalize a Rigify bone name for tolerant matching. * Different exporters strip or keep dots/underscores (e.g. Blender's GLTF exporter * turns
src/retarget/bone-automap/RigifyMapper.ts:89
↓ 2 callersMethodmap_animations_to_state
* Convert the animation listing data to a format * that works for what the UI needs * @param animations The list of animations to convert to a f
src/lib/processes/animations-listing/AnimationSearch.ts:49
↓ 2 callersMethodmap_arm_bones
* Map arm bones (shoulder, upper arm, elbow, forearm, wrist)
src/retarget/bone-automap/BoneCategoryMapper.ts:33
↓ 2 callersMethodmap_hand_bones
* Map hand bones (hands, fingers, thumbs)
src/retarget/bone-automap/BoneCategoryMapper.ts:47
↓ 2 callersMethodmap_leg_bones
* Map leg bones (hips, thighs, knees, calves, ankles, feet, toes)
src/retarget/bone-automap/BoneCategoryMapper.ts:61
↓ 2 callersMethodmap_tail_bones
* Map tail bones
src/retarget/bone-automap/BoneCategoryMapper.ts:89
↓ 2 callersMethodmap_torso_bones
* Map torso bones (spine, chest, neck, head, hips, pelvis)
src/retarget/bone-automap/BoneCategoryMapper.ts:11
↓ 2 callersMethodmap_unknown_bones
* Map unknown/uncategorized bones
src/retarget/bone-automap/BoneCategoryMapper.ts:103
↓ 2 callersMethodmap_wing_bones
* Map wing bones (wings, feathers, pinions)
src/retarget/bone-automap/BoneCategoryMapper.ts:75
↓ 2 callersMethodmirror_quaternion_track_values
* Mirrors quaternion values by inverting X and W components for proper reflection. * This creates the mathematical mirror of the rotation.
src/lib/processes/animations-listing/AnimationUtility.ts:182
↓ 2 callersMethodmodify_hand_skeleton
(armature: Object3D, hand_type: HandSkeletonType)
src/lib/processes/load-skeleton/HandHelper.ts:5
↓ 2 callersMethodmove_selected_bone_to_mesh_midpoint
(mouse_event: MouseEvent | PointerEvent)
src/lib/processes/edit-skeleton/MeshDragBonePlacement.ts:130
↓ 2 callersMethodnegate
()
src/retarget/human-retargeting/Vec3.ts:283
↓ 2 callersMethodonAllAnimationsLoaded
()
src/lib/processes/animations-listing/StepAnimationsListing.ts:269
↓ 2 callersMethodparse_input_number
(value: string | undefined)
src/lib/Utilities.ts:302
↓ 2 callersMethodpause
()
src/lib/processes/animations-listing/AnimationPlayer.ts:154
↓ 2 callersMethodpointerHover
(pointer: { x: number; y: number } | null)
src/lib/components/CustomTransformControls.ts:285
↓ 2 callersMethodpopulate_skeleton_select
* Populate a <select> with one <option> per rig using skeleton display names. * Pass `include_placeholder = false` to omit the "Select a skeleton"
src/lib/DOMUtilities.ts:213
↓ 2 callersMethodprocess_animation_clip
()
src/preview-generator/preview-generator.ts:181
↓ 2 callersMethodprocess_loaded_animations
* Processes raw animation clips from GLTF file
src/lib/processes/animations-listing/AnimationLoader.ts:228
↓ 2 callersMethodrebuild_warped_animations
* Rebuilds all of the warped animations by applying the specified warps.
src/lib/processes/animations-listing/StepAnimationsListing.ts:345
↓ 2 callersMethodrecord_drag_start
* Snapshot the world-space position and rotation of each direct bone child * at drag start. Clears any previously stored transforms first. * Wh
src/lib/processes/edit-skeleton/IndependentBoneMovement.ts:54
↓ 2 callersMethodredo_bone_transformation
* Redo the last undone bone transformation
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:96
↓ 2 callersMethodregenerate_floor_grid
()
src/preview-generator/preview-generator.ts:87
↓ 2 callersFunctionremove_origin_markers
(root: Object3D)
src/lib/processes/load-skeleton/OriginMarkerManager.ts:35
↓ 2 callersFunctionremove_preview_skeleton
(root: Scene)
src/lib/processes/load-skeleton/PreviewSkeletonManager.ts:73
↓ 2 callersMethodremove_skinned_meshes_from_scene
()
src/Mesh2MotionEngine.ts:576
↓ 2 callersMethodsave_theme_preference
()
src/lib/ThemeManager.ts:42
↓ 2 callersMethodscale
(scalar: number)
src/retarget/human-retargeting/Vec3.ts:241
↓ 2 callersMethodset_animation
(animation_clip: AnimationClip, animation_actions: AnimationAction[])
src/lib/processes/animations-listing/AnimationPlayer.ts:60
↓ 2 callersMethodset_animations_file_path
* Sets the base path for animation files
src/lib/processes/animations-listing/AnimationLoader.ts:40
↓ 2 callersMethodset_camera_position
(position: Vector3)
src/lib/SceneEnvironmentManager.ts:93
↓ 2 callersMethodset_enabled
(value: boolean)
src/lib/processes/edit-skeleton/IndependentBoneMovement.ts:26
↓ 2 callersMethodset_geometry
(geom: BufferGeometry)
src/lib/solvers/SkinningAlgorithm.ts:37
↓ 2 callersMethodset_head_weight_correction_settings
* Configure head weight correction settings for the solver * @param enabled Whether head weight correction is enabled * @param height The previe
src/lib/processes/weight-skin/StepWeightSkin.ts:147
↓ 2 callersMethodset_mirror_mode_enabled
(value: boolean)
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:255
↓ 2 callersMethodset_preview_plane_height
* Set the height of the preview plane * @param height The Y coordinate height for the plane
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:341
↓ 2 callersMethodset_show_selected_only
(show_selected: boolean)
src/lib/processes/animations-listing/AnimationSearch.ts:132
↓ 2 callersMethodset_skeleton_type
(type: SkeletonType)
src/retarget/AnimationRetargetService.ts:75
↓ 2 callersMethodset_visibility
* Set the visibility of the preview plane * @param visible Whether the plane should be visible
src/lib/processes/edit-skeleton/PreviewPlaneManager.ts:167
↓ 2 callersMethodshow_bone_toggle_button
(show: boolean)
src/retarget/RetargetAnimationListing.ts:54
↓ 2 callersMethodshow_error_dialog
(message: string)
src/retarget/steps/StepLoadSourceSkeleton.ts:180
↓ 2 callersMethodshow_preview_plane_options
()
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:438
↓ 2 callersMethodshow_skeleton_helper
(visible: boolean)
src/retarget/steps/StepLoadSourceSkeleton.ts:146
↓ 2 callersMethodstart_preview
* This will be called any time we enter the retarget animation listing step
src/retarget/RetargetAnimationListing.ts:77
↓ 2 callersMethodstop
()
src/preview-generator/mp4-recorder.ts:60
↓ 2 callersMethodstop_preview
()
src/retarget/RetargetAnimationListing.ts:81
↓ 2 callersMethodstore_bone_state_for_undo
* Store the current bone state before making changes * Call this before any bone transformations
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:76
↓ 2 callersMethodstore_current_state
* Store the current state of all bones in the skeleton * This should be called before making any changes to bones
src/lib/processes/edit-skeleton/UndoRedoSystem.ts:33
↓ 2 callersMethodsupported_mp4_mime_type_static
()
src/preview-generator/mp4-recorder.ts:83
↓ 2 callersMethodsupported_webm_mime_type
()
src/preview-generator/webm-recorder.ts:68
↓ 2 callersMethodsync_import_context_from_provider
()
src/lib/processes/animations-listing/CustomAnimationImporter.ts:99
↓ 2 callersMethodtoggle_theme
()
src/lib/ThemeManager.ts:77
↓ 2 callersMethodtoggle_ui_hand_skeleton_options
()
src/lib/processes/load-skeleton/StepLoadSkeleton.ts:289
↓ 2 callersMethodtranslate_model_vertices
( mesh_data: Scene | Group<Object3DEventMap>, dx: number, dy: number, dz: number )
src/lib/processes/load-model/ModelCleanupUtility.ts:80
↓ 2 callersMethodundo_bone_transformation
* Undo the last bone transformation
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:83
↓ 2 callersMethodupdate
(_delta_time: number)
src/lib/processes/animations-listing/AnimationPlayer.ts:210
↓ 2 callersMethodupdateLabels
()
src/lib/CustomViewHelper.ts:279
↓ 2 callersMethodupdate_active_model_info
* Updates the info section on the explore page to reflect the currently active variation. * If no variation is active, hides the info section.
src/lib/processes/animations-listing/ModelVariationSwitcher.ts:76
↓ 2 callersMethodupdate_bind_button_text
()
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:227
↓ 2 callersMethodupdate_download_button_enabled
()
src/lib/processes/animations-listing/StepAnimationsListing.ts:401
↓ 2 callersMethodupdate_edit_bone_interaction_mode
()
src/Mesh2MotionEngine.ts:296
↓ 2 callersMethodupdate_export_button_enabled_state
* Enable the export button only if there are animations selected
src/retarget/RetargetAnimationListing.ts:115
↓ 2 callersMethodupdate_filtered_animation_listing_ui
()
src/lib/processes/animations-listing/StepAnimationsListing.ts:335
↓ 2 callersMethodupdate_preview_animation
* Update the preview animation by applying current bone mappings
src/retarget/RetargetAnimationPreview.ts:151
↓ 2 callersMethodupdate_skeleton_scale_to_value
(new_value: number)
src/lib/processes/load-skeleton/StepLoadSkeleton.ts:198
↓ 2 callersMethodupdate_undo_redo_button_states
* Update the enabled/disabled state of undo/redo buttons
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:452
↓ 2 callersMethodupdate_view_bone_tree_button_visibility
()
src/retarget/steps/StepBoneMapping.ts:386
↓ 2 callersMethodvalidate_skinned_mesh_has_bones
* Validates that the retargetable model contains SkinnedMeshes with bones * @returns true if valid SkinnedMeshes are found, false otherwise
src/retarget/RetargetUtils.ts:62
↓ 1 callersMethod_average_child_direction_from_current_pose
(bone: Bone)
src/lib/processes/edit-skeleton/IndependentBoneMovement.ts:257
↓ 1 callersMethod_average_child_direction_from_rest_pose
(bone: Bone)
src/lib/processes/edit-skeleton/IndependentBoneMovement.ts:228
↓ 1 callersMethodactive_skinned_meshes
* Returns the skinned meshes currently used for animation playback. * This is used during the download/export process to retrieved final skinned me
src/lib/processes/animations-listing/StepAnimationsListing.ts:187
↓ 1 callersMethodaddEventListeners
()
src/lib/EventListeners.ts:17
↓ 1 callersMethodadd_event_listeners
()
src/retarget/RetargetAnimationListing.ts:220
↓ 1 callersMethodadd_event_listeners
()
src/retarget/retarget.ts:57
↓ 1 callersMethodadd_event_listeners
()
src/retarget/RetargetAnimationPreview.ts:36
↓ 1 callersMethodadd_event_listeners
()
src/retarget/steps/StepLoadTargetModel.ts:58
↓ 1 callersMethodadd_event_listeners
()
src/retarget/steps/StepBoneMapping.ts:63
↓ 1 callersMethodadd_event_listeners
()
src/retarget/steps/StepLoadSourceSkeleton.ts:56
↓ 1 callersMethodadd_event_listeners
()
src/lib/processes/edit-skeleton/StepEditSkeleton.ts:353
↓ 1 callersMethodadd_event_listeners
()
src/lib/processes/export-to-file/DownloadSettings.ts:55
↓ 1 callersMethodadd_event_listeners
()
src/lib/processes/animations-listing/CustomAnimationImporter.ts:48
↓ 1 callersMethodadd_event_listeners
()
src/lib/processes/animations-listing/ModelVariationSwitcher.ts:290
↓ 1 callersMethodadd_event_listeners
()
src/lib/processes/animations-listing/StepAnimationsListing.ts:412
↓ 1 callersMethodadd_event_listeners
()
src/lib/processes/load-skeleton/StepLoadSkeleton.ts:123
↓ 1 callersMethodadd_event_listeners
()
src/lib/processes/load-model/StepLoadModel.ts:159
↓ 1 callersMethodadd_event_listeners
()
src/marketing/MarketingBootstrap.ts:68
↓ 1 callersMethodadd_mesh_material
(material: Material)
src/lib/processes/weight-skin/StepWeightSkin.ts:114
↓ 1 callersMethodadd_plane
* Add a preview 3D plane to the scene at the origin * @param height The height position of the plane (Y coordinate) * @param size The size of th
src/lib/processes/edit-skeleton/PreviewPlaneManager.ts:46
↓ 1 callersMethodadd_skeleton_and_helper_to_scene
()
src/retarget/steps/StepLoadSourceSkeleton.ts:152
↓ 1 callersMethodadd_skeleton_helper
(retargetable_meshes: Scene)
src/retarget/steps/StepLoadTargetModel.ts:164
↓ 1 callersMethodadd_to_geometry_data_to_skin
* @param geometry Add in all mesh geometry data to be skinned.
src/lib/processes/weight-skin/StepWeightSkin.ts:49
↓ 1 callersMethodanalyzeZip
* Unzips and analyzes a ZIP file buffer, returning model file info and format. * @param buffer - ZIP file as ArrayBuffer * @returns ZipModelInfo
src/lib/processes/load-model/ModelZipLoader.ts:23
↓ 1 callersMethodanimate
()
src/Mesh2MotionEngine.ts:461
↓ 1 callersMethodanimation_clips
* Returns a list of all of the currently-displayed animation clips.
src/lib/processes/animations-listing/StepAnimationsListing.ts:167
↓ 1 callersMethodanimation_frame_logic
(delta_time: number)
src/retarget/RetargetAnimationListing.ts:274
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