/////////////////////////////////////////////////////////////////////
| 386 | |
| 387 | ////////////////////////////////////////////////////////////////////////// |
| 388 | void CProximityTriggerSystem::SendEvent(EEntityEvent eventId, EntityId triggerId, EntityId entityId) |
| 389 | { |
| 390 | IEntity* pTriggerEntity = gEnv->pEntitySystem->GetEntity(triggerId); |
| 391 | if (pTriggerEntity) |
| 392 | { |
| 393 | SEntityEvent event; |
| 394 | //if (gEnv->pEntitySystem->GetEntity( entityId )) |
| 395 | //{ |
| 396 | // if (eventId = ENTITY_EVENT_ENTERAREA) |
| 397 | //CryLogAlways( "[Trigger] Enter %s into %s",GET_ENTITY_NAME( entityId ),pTriggerEntity->GetName() ); |
| 398 | // else |
| 399 | // if (eventId = ENTITY_EVENT_LEAVEAREA) |
| 400 | //CryLogAlways( "[Trigger] Leave %s from %s",GET_ENTITY_NAME( entityId ),pTriggerEntity->GetName() ); |
| 401 | // else |
| 402 | // assert(false) |
| 403 | //} |
| 404 | event.event = eventId; |
| 405 | event.nParam[0] = entityId; |
| 406 | event.nParam[1] = 0; |
| 407 | event.nParam[2] = triggerId; |
| 408 | pTriggerEntity->SendEvent(event); |
| 409 | } |
| 410 | } |
| 411 | |
| 412 | ////////////////////////////////////////////////////////////////////////// |
| 413 | void CProximityTriggerSystem::SendEvents() |