| 37 | //-------------------------------------------------------------------------- |
| 38 | |
| 39 | bool CSkeletonAnim::StartAnimationById(int32 id, const struct CryCharAnimationParams& Params) |
| 40 | { |
| 41 | ANIMATION_LIGHT_PROFILER(); |
| 42 | DEFINE_PROFILER_FUNCTION(); |
| 43 | |
| 44 | if (m_pInstance->m_bEnableStartAnimation == 0) |
| 45 | return 0; |
| 46 | |
| 47 | if (g_pCharacterManager->m_AllowStartOfAnimation == 0) |
| 48 | return 0; |
| 49 | |
| 50 | if (Params.m_nLayerID >= numVIRTUALLAYERS || Params.m_nLayerID < 0) |
| 51 | return 0; |
| 52 | |
| 53 | CDefaultSkeleton* pDefaultSkeleton = m_pInstance->m_pDefaultSkeleton; |
| 54 | const char* RootName = pDefaultSkeleton->m_arrModelJoints[0].m_strJointName.c_str(); |
| 55 | if (RootName == 0) |
| 56 | return 0; |
| 57 | |
| 58 | CryCharAnimationParams AnimPrams = Params; |
| 59 | if (AnimPrams.m_nLayerID > 0) |
| 60 | { |
| 61 | // AnimPrams.m_nFlags|=CA_PARTIAL_BODY_UPDATE; |
| 62 | uint32 loop = AnimPrams.m_nFlags & CA_LOOP_ANIMATION; |
| 63 | uint32 repeat = AnimPrams.m_nFlags & CA_REPEAT_LAST_KEY; |
| 64 | if (loop == 0 && repeat == 0) |
| 65 | { |
| 66 | AnimPrams.m_nFlags |= CA_REPEAT_LAST_KEY; |
| 67 | AnimPrams.m_nFlags |= CA_FADEOUT; |
| 68 | } |
| 69 | } |
| 70 | |
| 71 | //---------------------------------------------------------------------------- |
| 72 | |
| 73 | uint32 nDisableMultilayer = AnimPrams.m_nFlags & CA_DISABLE_MULTILAYER; |
| 74 | if (nDisableMultilayer) |
| 75 | { |
| 76 | AnimPrams.m_fAllowMultilayerAnim = 0.0f; |
| 77 | } |
| 78 | |
| 79 | //---------------------------------------------------------------------------- |
| 80 | |
| 81 | uint32 TrackViewExclusive = Params.m_nFlags & CA_TRACK_VIEW_EXCLUSIVE; |
| 82 | if (m_TrackViewExclusive && !TrackViewExclusive) |
| 83 | return 0; |
| 84 | |
| 85 | const ModelAnimationHeader* pAnim = NULL; |
| 86 | int32 nAnimID = id; |
| 87 | |
| 88 | const ModelAnimationHeader* pAnimAim0 = NULL; |
| 89 | int32 nAnimAimID0 = -1; |
| 90 | const ModelAnimationHeader* pAnimAim1 = NULL; |
| 91 | int32 nAnimAimID1 = -1; |
| 92 | |
| 93 | CAnimationSet* pAnimationSet = m_pInstance->m_pDefaultSkeleton->m_pAnimationSet; |
| 94 | |
| 95 | assert(Params.m_fTransTime < 60.0f); //transition times longer than 1 minute are useless |
| 96 |
no test coverage detected