| 1050 | } |
| 1051 | |
| 1052 | bool CScriptArray::operator==(const CScriptArray &other) const |
| 1053 | { |
| 1054 | if( objType != other.objType ) |
| 1055 | return false; |
| 1056 | |
| 1057 | if( GetSize() != other.GetSize() ) |
| 1058 | return false; |
| 1059 | |
| 1060 | asIScriptContext *cmpContext = 0; |
| 1061 | bool isNested = false; |
| 1062 | |
| 1063 | if( subTypeId & ~asTYPEID_MASK_SEQNBR ) |
| 1064 | { |
| 1065 | // Try to reuse the active context |
| 1066 | cmpContext = asGetActiveContext(); |
| 1067 | if( cmpContext ) |
| 1068 | { |
| 1069 | if( cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0 ) |
| 1070 | isNested = true; |
| 1071 | else |
| 1072 | cmpContext = 0; |
| 1073 | } |
| 1074 | if( cmpContext == 0 ) |
| 1075 | { |
| 1076 | // TODO: Ideally this context would be retrieved from a pool, so we don't have to |
| 1077 | // create a new one everytime. We could keep a context with the array object |
| 1078 | // but that would consume a lot of resources as each context is quite heavy. |
| 1079 | cmpContext = objType->GetEngine()->CreateContext(); |
| 1080 | } |
| 1081 | } |
| 1082 | |
| 1083 | // Check if all elements are equal |
| 1084 | bool isEqual = true; |
| 1085 | SArrayCache *cache = reinterpret_cast<SArrayCache*>(objType->GetUserData(ARRAY_CACHE)); |
| 1086 | for( asUINT n = 0; n < GetSize(); n++ ) |
| 1087 | if( !Equals(At(n), other.At(n), cmpContext, cache) ) |
| 1088 | { |
| 1089 | isEqual = false; |
| 1090 | break; |
| 1091 | } |
| 1092 | |
| 1093 | if( cmpContext ) |
| 1094 | { |
| 1095 | if( isNested ) |
| 1096 | { |
| 1097 | asEContextState state = cmpContext->GetState(); |
| 1098 | cmpContext->PopState(); |
| 1099 | if( state == asEXECUTION_ABORTED ) |
| 1100 | cmpContext->Abort(); |
| 1101 | } |
| 1102 | else |
| 1103 | cmpContext->Release(); |
| 1104 | } |
| 1105 | |
| 1106 | return isEqual; |
| 1107 | } |
| 1108 | |
| 1109 | // internal |
no test coverage detected