internal
| 1618 | |
| 1619 | // internal |
| 1620 | void CScriptArray::CopyBuffer(SArrayBuffer *dst, SArrayBuffer *src) |
| 1621 | { |
| 1622 | asIScriptEngine *engine = objType->GetEngine(); |
| 1623 | if( subTypeId & asTYPEID_OBJHANDLE ) |
| 1624 | { |
| 1625 | // Copy the references and increase the reference counters |
| 1626 | if( dst->numElements > 0 && src->numElements > 0 ) |
| 1627 | { |
| 1628 | int count = dst->numElements > src->numElements ? src->numElements : dst->numElements; |
| 1629 | |
| 1630 | void **max = (void**)(dst->data + count * sizeof(void*)); |
| 1631 | void **d = (void**)dst->data; |
| 1632 | void **s = (void**)src->data; |
| 1633 | |
| 1634 | for( ; d < max; d++, s++ ) |
| 1635 | { |
| 1636 | void *tmp = *d; |
| 1637 | *d = *s; |
| 1638 | if( *d ) |
| 1639 | engine->AddRefScriptObject(*d, objType->GetSubType()); |
| 1640 | // Release the old ref after incrementing the new to avoid problem incase it is the same ref |
| 1641 | if( tmp ) |
| 1642 | engine->ReleaseScriptObject(tmp, objType->GetSubType()); |
| 1643 | } |
| 1644 | } |
| 1645 | } |
| 1646 | else |
| 1647 | { |
| 1648 | if( dst->numElements > 0 && src->numElements > 0 ) |
| 1649 | { |
| 1650 | int count = dst->numElements > src->numElements ? src->numElements : dst->numElements; |
| 1651 | if( subTypeId & asTYPEID_MASK_OBJECT ) |
| 1652 | { |
| 1653 | // Call the assignment operator on all of the objects |
| 1654 | void **max = (void**)(dst->data + count * sizeof(void*)); |
| 1655 | void **d = (void**)dst->data; |
| 1656 | void **s = (void**)src->data; |
| 1657 | |
| 1658 | asITypeInfo *subType = objType->GetSubType(); |
| 1659 | for( ; d < max; d++, s++ ) |
| 1660 | engine->AssignScriptObject(*d, *s, subType); |
| 1661 | } |
| 1662 | else |
| 1663 | { |
| 1664 | // Primitives are copied byte for byte |
| 1665 | memcpy(dst->data, src->data, count*elementSize); |
| 1666 | } |
| 1667 | } |
| 1668 | } |
| 1669 | } |
| 1670 | |
| 1671 | // internal |
| 1672 | // Precache some info |
nothing calls this directly
no test coverage detected