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Class FluidSolver

Chapter9_FluidInteractionUsingKinect/FluidSolver.h:41–301  ·  view source on GitHub ↗

* A 2D fluid simulation solver based on the Stable Fluids algorithm. * * This algorithm based on original C code from Jos Stam's 2001 paper, "Real Time Fluid * Dynamics for Games." I have adapted this code to C++ style and classes (vectors instead * of arrays, etc.) * */

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Callers 1

FluidSolverMethod · 0.85

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