| 338 | } |
| 339 | |
| 340 | void OglRenderer::renderTile(const OglCachePtr& tile, double x, double y, double angle) |
| 341 | { |
| 342 | makeCurrent(); |
| 343 | glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); |
| 344 | glBindTexture(GL_TEXTURE_2D, tile->texture); |
| 345 | glPushMatrix(); |
| 346 | glTranslated(x, y, 0); |
| 347 | if (angle) |
| 348 | { |
| 349 | glRotated(angle, 0, 0, 1); |
| 350 | } |
| 351 | glTranslated(-x, -y, 0); |
| 352 | glBegin(GL_QUADS); |
| 353 | glTexCoord2d(0, 1); glVertex2d( x-(tile->width/2), y+(tile->height/2)); // Bottom Left Of The Texture and Quad |
| 354 | glTexCoord2d(1, 1); glVertex2d( x+(tile->width/2), y+(tile->height/2)); // Bottom Right Of The Texture and Quad |
| 355 | glTexCoord2d(1, 0); glVertex2d( x+(tile->width/2), y-(tile->height/2)); // Top Right Of The Texture and Quad |
| 356 | glTexCoord2d(0, 0); glVertex2d( x-(tile->width/2), y-(tile->height/2)); // Top Left Of The Texture and Quad |
| 357 | glEnd(); |
| 358 | |
| 359 | glPopMatrix(); |
| 360 | glBindTexture(GL_TEXTURE_2D, 0); |
| 361 | glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); |
| 362 | } |
| 363 | |
| 364 | void OglRenderer::renderPolylineTile(shapeObj *shape, const OglCachePtr& tile){ |
| 365 | makeCurrent(); |
no outgoing calls
no test coverage detected