vector cross product (warning: z and m dimensions are ignored!) */
| 1684 | |
| 1685 | /* vector cross product (warning: z and m dimensions are ignored!) */ |
| 1686 | static double point_cross(const pointObj a, const pointObj b) { |
| 1687 | return a.x*b.y-a.y*b.x; |
| 1688 | } |
| 1689 | |
| 1690 | /* |
| 1691 | ** For offset corner point calculation 1/sin() is used |