()
| 221 | } |
| 222 | |
| 223 | function createHelixVertices () { |
| 224 | |
| 225 | let i = 0; |
| 226 | const vector = new THREE.Vector3(); |
| 227 | |
| 228 | for (; i < objLength; ++i) { |
| 229 | |
| 230 | const object = fixPosition('helix', i) |
| 231 | object.scale.set(1.1, 1.1, 1.1); |
| 232 | |
| 233 | vector.x = object.position.x * 2; |
| 234 | vector.y = object.position.y; |
| 235 | vector.z = object.position.z * 2; |
| 236 | |
| 237 | object.lookAt(vector); |
| 238 | |
| 239 | that.targets.helix.push(object); |
| 240 | } |
| 241 | |
| 242 | |
| 243 | } |
| 244 | |
| 245 | function createGridVertices () { |
| 246 | let i = 0; |