| 9 | |
| 10 | |
| 11 | def get_plane_mesh(context): |
| 12 | shader = Shader(context, name="vertex_colors") |
| 13 | attributes = np.zeros( |
| 14 | 18, |
| 15 | dtype=[ |
| 16 | ("in_vert", np.float32, (4,)), |
| 17 | ("in_color", np.float32, (4,)), |
| 18 | ], |
| 19 | ) |
| 20 | attributes["in_vert"] = np.array( |
| 21 | [ |
| 22 | # xy plane |
| 23 | [-1, -1, 0, 1], |
| 24 | [-1, 1, 0, 1], |
| 25 | [1, 1, 0, 1], |
| 26 | [-1, -1, 0, 1], |
| 27 | [1, -1, 0, 1], |
| 28 | [1, 1, 0, 1], |
| 29 | # yz plane |
| 30 | [0, -1, -1, 1], |
| 31 | [0, -1, 1, 1], |
| 32 | [0, 1, 1, 1], |
| 33 | [0, -1, -1, 1], |
| 34 | [0, 1, -1, 1], |
| 35 | [0, 1, 1, 1], |
| 36 | # xz plane |
| 37 | [-1, 0, -1, 1], |
| 38 | [-1, 0, 1, 1], |
| 39 | [1, 0, 1, 1], |
| 40 | [-1, 0, -1, 1], |
| 41 | [1, 0, -1, 1], |
| 42 | [1, 0, 1, 1], |
| 43 | ], |
| 44 | ) |
| 45 | attributes["in_color"] = np.array( |
| 46 | [ |
| 47 | # xy plane |
| 48 | [1, 0, 0, 1], |
| 49 | [1, 0, 0, 1], |
| 50 | [1, 0, 0, 1], |
| 51 | [1, 0, 0, 1], |
| 52 | [1, 0, 0, 1], |
| 53 | [1, 0, 0, 1], |
| 54 | # yz plane |
| 55 | [0, 1, 0, 1], |
| 56 | [0, 1, 0, 1], |
| 57 | [0, 1, 0, 1], |
| 58 | [0, 1, 0, 1], |
| 59 | [0, 1, 0, 1], |
| 60 | [0, 1, 0, 1], |
| 61 | # xz plane |
| 62 | [0, 0, 1, 1], |
| 63 | [0, 0, 1, 1], |
| 64 | [0, 0, 1, 1], |
| 65 | [0, 0, 1, 1], |
| 66 | [0, 0, 1, 1], |
| 67 | [0, 0, 1, 1], |
| 68 | ], |