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Class Wait

manim/animation/animation.py:584–638  ·  view source on GitHub ↗

A "no operation" animation. Parameters ---------- run_time The amount of time that should pass. stop_condition A function without positional arguments that evaluates to a boolean. The function is evaluated after every new frame has been rendered. Play

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582
583
584class Wait(Animation):
585 """A "no operation" animation.
586
587 Parameters
588 ----------
589 run_time
590 The amount of time that should pass.
591 stop_condition
592 A function without positional arguments that evaluates to a boolean.
593 The function is evaluated after every new frame has been rendered.
594 Playing the animation stops after the return value is truthy, or
595 after the specified ``run_time`` has passed.
596 frozen_frame
597 Controls whether or not the wait animation is static, i.e., corresponds
598 to a frozen frame. If ``False`` is passed, the render loop still
599 progresses through the animation as usual and (among other things)
600 continues to call updater functions. If ``None`` (the default value),
601 the :meth:`.Scene.play` call tries to determine whether the Wait call
602 can be static or not itself via :meth:`.Scene.should_mobjects_update`.
603 kwargs
604 Keyword arguments to be passed to the parent class, :class:`.Animation`.
605 """
606
607 def __init__(
608 self,
609 run_time: float = 1,
610 stop_condition: Callable[[], bool] | None = None,
611 frozen_frame: bool | None = None,
612 rate_func: Callable[[float], float] = linear,
613 **kwargs,
614 ):
615 if stop_condition and frozen_frame:
616 raise ValueError("A static Wait animation cannot have a stop condition.")
617
618 self.duration: float = run_time
619 self.stop_condition = stop_condition
620 self.is_static_wait: bool = frozen_frame
621 super().__init__(None, run_time=run_time, rate_func=rate_func, **kwargs)
622 # quick fix to work in opengl setting:
623 self.mobject.shader_wrapper_list = []
624
625 def begin(self) -> None:
626 pass
627
628 def finish(self) -> None:
629 pass
630
631 def clean_up_from_scene(self, scene: Scene) -> None:
632 pass
633
634 def update_mobjects(self, dt: float) -> None:
635 pass
636
637 def interpolate(self, alpha: float) -> None:
638 pass
639
640
641class Add(Animation):

Callers 6

test_subcaptionFunction · 0.90
constructMethod · 0.90
test_SpeedModifierFunction · 0.85
waitMethod · 0.85

Calls

no outgoing calls

Tested by 5

test_subcaptionFunction · 0.72
constructMethod · 0.72
test_SpeedModifierFunction · 0.68