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Functions146 in github.com/MagicCube/tensorflow-rex-run

FunctionhandleCrash
({ tRex })
src/apps/genetic-nn.js:80
FunctionhandleCrash
({ tRex })
src/apps/random.js:46
FunctionhandleCrash
({ tRex })
src/apps/genetic.js:60
FunctionhandleCrash
({ tRex })
src/apps/template.js:31
FunctionhandleReset
({ tRexes })
src/apps/nn.js:24
FunctionhandleReset
({ tRexes })
src/apps/nnm.js:31
FunctionhandleReset
({ tRexes })
src/apps/genetic-nn.js:30
FunctionhandleReset
({ tRexes })
src/apps/random.js:24
FunctionhandleReset
({ tRexes })
src/apps/genetic.js:30
FunctionhandleReset
({ tRexes })
src/apps/template.js:21
FunctionhandleRunning
({ tRex, state })
src/apps/nn.js:41
FunctionhandleRunning
({ tRex, state })
src/apps/nnm.js:48
FunctionhandleRunning
({ tRex, state })
src/apps/genetic-nn.js:60
FunctionhandleRunning
({ tRex, state })
src/apps/random.js:38
FunctionhandleRunning
({ tRex, state })
src/apps/genetic.js:52
FunctionhandleRunning
({ tRex, state })
src/apps/template.js:26
Methodinit
()
src/game/Runner.js:130
Methodinit
()
src/ai/models/random/RandomModel.js:7
Methodinit
()
src/ai/models/nn/NNModel.js:27
FunctionisTensor
(obj)
src/ai/utils/index.js:3
Functionnoop
()
src/game/Runner.js:536
Functionnoop
()
src/game/TrexGroup.js:90
Methodplay
()
src/game/Runner.js:433
Methodpredict
(inputXs)
src/ai/models/random/RandomModel.js:11
MethodremoveFirstObstacle
()
src/game/Horizon.js:145
Methodreset
* Reset the distance meter back to '00000'.
src/game/DistanceMeter.js:233
Methodreset
* Reset the horizon layer. * Remove existing obstacles and reposition the horizon line.
src/game/Horizon.js:206
Methodreset
* Reset horizon to the starting position.
src/game/HorizonLine.js:128
Methodreset
()
src/game/TrexGroup.js:42
Methodresize
* Update the canvas width and scaling. * @param {number} width Canvas width. * @param {number} height Canvas height.
src/game/Horizon.js:216
MethodsetChromosome
(chromosome)
src/ai/models/genetic/RandomModel.js:8
FunctionsetFPS
(value)
src/game/RuntimeConfig.js:7
MethodsetJumpVelocity
* Setter for the jump velocity. * The approriate drop velocity is also set.
src/game/Trex.js:142
Functionsetup
()
src/apps/nn.js:9
Functionsetup
()
src/apps/nnm.js:16
Functionsetup
()
src/apps/genetic-nn.js:15
Functionsetup
()
src/apps/random.js:9
Functionsetup
()
src/apps/genetic.js:15
Functionsetup
()
src/apps/template.js:8
Methodtrain
()
src/ai/models/random/RandomModel.js:21
Methodtrain
(inputXs, inputYs)
src/ai/models/nn/NNModel.js:50
Methodupdate
* Update the cloud position. * @param {number} speed
src/game/Cloud.js:79
Methodupdate
* Update the horizon line. * @param {number} deltaTime * @param {number} speed
src/game/HorizonLine.js:114
Methodupdate
* Obstacle frame update. * @param {number} deltaTime * @param {number} speed
src/game/Obstacle.js:191
Methodupdate
(deltaTime, status)
src/game/TrexGroup.js:18
MethodupdateJump
(deltaTime, speed)
src/game/TrexGroup.js:34
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