| 302 | } |
| 303 | |
| 304 | bool GamepadControlUnitMgr::key_up(int key) |
| 305 | { |
| 306 | if (!gamepad_input_ || !gamepad_input_->connected()) { |
| 307 | LogError << "Gamepad not connected"; |
| 308 | return false; |
| 309 | } |
| 310 | |
| 311 | return gamepad_input_->release_button(key); |
| 312 | } |
| 313 | |
| 314 | bool GamepadControlUnitMgr::inactive() |
| 315 | { |
nothing calls this directly
no test coverage detected