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Functions3,285 in github.com/MaaXYZ/MaaFramework

↓ 1 callersMethodrunning
判断作业是否运行中 / Check if job is running Returns: bool: 是否运行中 / Whether running
source/binding/Python/maa/job.py:96
↓ 1 callersMethodrunning
source/MaaFramework/Tasker/Tasker.cpp:156
↓ 1 callersMethodrunning
source/MaaFramework/Controller/ControllerAgent.cpp:270
↓ 1 callersMethodrunning
source/MaaFramework/Resource/ResourceMgr.cpp:221
↓ 1 callersFunctionsave_screenshot
保存截图到文件
test/win32_test/dpi_test.cpp:26
↓ 1 callersMethodscreen_size
source/MaaPlayCoverControlUnit/Client/PlayToolsClient.cpp:66
↓ 1 callersMethodscreencap
(self)
source/binding/Python/maa/controller.py:1314
↓ 1 callersMethodscreencap_methods
source/MaaToolkit/AdbDevice/AdbDeviceBuffer.hpp:49
↓ 1 callersFunctionscreenshot
()
tools/ImageCropper/main.py:286
↓ 1 callersMethodscroll
(self, dx: int, dy: int)
source/binding/Python/maa/controller.py:1365
↓ 1 callersMethodsdk
source/MaaAdbControlUnit/Invoke/InvokeApp.cpp:81
↓ 1 callersMethodset_action_detail
source/MaaFramework/Tasker/RuntimeCache.cpp:113
↓ 1 callersMethodset_anchor
source/MaaAgentServer/RemoteInstance/RemoteContext.cpp:212
↓ 1 callersFunctionset_debug_mode
source/binding/NodeJS/src/apis/global.cpp:91
↓ 1 callersMethodset_debug_mode
source/MaaFramework/Global/OptionMgr.cpp:81
↓ 1 callersFunctionset_draw_quality
source/binding/NodeJS/src/apis/global.cpp:98
↓ 1 callersMethodset_draw_quality
source/MaaFramework/Global/OptionMgr.cpp:113
↓ 1 callersMethodset_image
source/MaaFramework/Resource/TemplateResMgr.cpp:58
↓ 1 callersMethodset_left_stick
source/MaaGamepadControlUnit/Input/ViGEmInput.cpp:199
↓ 1 callersMethodset_left_trigger
source/MaaGamepadControlUnit/Input/ViGEmInput.cpp:229
↓ 1 callersMethodset_log_dir
设置日志路径 / Set the log path Args: path: 日志路径 / Log path Returns: bool: 是否成功 / Whether successful
source/binding/Python/maa/tasker.py:628
↓ 1 callersMethodset_managed_keys
source/MaaWin32ControlUnit/Input/BackgroundManagedKeyInput.cpp:47
↓ 1 callersMethodset_mouse_lock_follow
source/MaaWin32ControlUnit/Input/MessageInput.cpp:1217
↓ 1 callersMethodset_node_detail
source/MaaFramework/Task/TaskBase.cpp:170
↓ 1 callersFunctionset_reco_image_cache_limit
source/binding/NodeJS/src/apis/global.cpp:105
↓ 1 callersMethodset_reco_image_cache_limit
source/MaaFramework/Global/OptionMgr.cpp:135
↓ 1 callersMethodset_right_stick
source/MaaGamepadControlUnit/Input/ViGEmInput.cpp:209
↓ 1 callersMethodset_right_trigger
source/MaaGamepadControlUnit/Input/ViGEmInput.cpp:239
↓ 1 callersFunctionset_save_draw
source/binding/NodeJS/src/apis/global.cpp:41
↓ 1 callersMethodset_save_draw
source/MaaFramework/Global/OptionMgr.cpp:47
↓ 1 callersFunctionset_save_on_error
source/binding/NodeJS/src/apis/global.cpp:48
↓ 1 callersMethodset_save_on_error
source/MaaFramework/Global/OptionMgr.cpp:97
↓ 1 callersMethodset_screen_size
source/MaaKWinControlUnit/Screencap/PipeWireScreencap.cpp:253
↓ 1 callersFunctionset_screenshot_target_side
(c: Controller)
tools/ImageCropper/main.py:26
↓ 1 callersMethodset_stdout_level
source/MaaFramework/Global/OptionMgr.cpp:63
↓ 1 callersFunctionset_toml_ver
()
tools/pip_pack/pip_pack.py:31
↓ 1 callersMethodset_wf_detail
source/MaaFramework/Tasker/RuntimeCache.cpp:141
↓ 1 callersMethodshell
(self, cmd: str, timeout: int)
source/binding/Python/maa/controller.py:1371
↓ 1 callersMethodshould_quit
source/binding/NodeJS/src/plugin/runtime.cpp:76
↓ 1 callersFunctionshow_roi
(roi: Roimage)
tools/ImageCropper/main.py:163
↓ 1 callersFunctionsize
source/MaaWlRootsControlUnit/Client/MemfdBuffer.h:16
↓ 1 callersFunctionsoftmax
source/MaaFramework/Vision/VisionUtils.hpp:241
↓ 1 callersFunctionsort_by_expected_regex_
source/MaaFramework/Vision/VisionUtils.hpp:119
↓ 1 callersMethodstart_app
(self, intent: str)
source/binding/Python/maa/controller.py:1306
↓ 1 callersMethodstop_app
(self, intent: str)
source/binding/Python/maa/controller.py:1310
↓ 1 callersMethodstopping
source/MaaAgentServer/RemoteInstance/RemoteTasker.cpp:158
↓ 1 callersMethodstopping
source/MaaFramework/Tasker/Tasker.cpp:187
↓ 1 callersMethodswipe
(self, x1: int, y1: int, x2: int, y2: int, duration: int)
source/binding/Python/maa/controller.py:1322
↓ 1 callersMethodtake
source/binding/NodeJS/src/foundation/spec/quickjs/class.h:113
↓ 1 callersMethodtask_detail
source/binding/NodeJS/src/apis/tasker.cpp:346
↓ 1 callersMethodtask_id
source/MaaAgentServer/RemoteInstance/RemoteContext.cpp:179
↓ 1 callersMethodtasker
source/MaaAgentServer/RemoteInstance/RemoteContext.cpp:193
↓ 1 callersMethodtasker
source/MaaFramework/Task/Context.cpp:285
↓ 1 callersMethodtasker_id
source/MaaAgentClient/Client/AgentClient.cpp:2635
↓ 1 callersFunctiontemp_directory
source/AgentCommon/Transceiver.cpp:62
↓ 1 callersMethodterminate
source/MaaPlayCoverControlUnit/Client/PlayToolsClient.cpp:262
↓ 1 callersFunctiontest_background_managed_keys_api
()
test/python/binding_test.py:747
↓ 1 callersFunctiontest_buffer_api
()
test/python/binding_test.py:447
↓ 1 callersFunctiontest_controller_api
()
test/python/binding_test.py:366
↓ 1 callersFunctiontest_custom_controller
()
test/python/binding_test.py:685
↓ 1 callersFunctiontest_negative_roi_and_target
测试负数 roi 和 target 参数的解析
test/python/pipeline_test.py:1201
↓ 1 callersFunctiontest_repeat_params
测试 repeat 相关参数
test/python/pipeline_test.py:1171
↓ 1 callersFunctiontest_resource_api
()
test/python/binding_test.py:242
↓ 1 callersFunctiontest_resource_get_node_data
测试 Resource.get_node_data 返回原始 JSON dict
test/python/pipeline_test.py:98
↓ 1 callersFunctiontest_resource_get_node_object
测试 Resource.get_node_object 返回解析后的 JPipelineData 对象
test/python/pipeline_test.py:118
↓ 1 callersFunctiontest_resource_node_list
测试 Resource.node_list 获取所有节点名列表
test/python/pipeline_test.py:135
↓ 1 callersFunctiontest_tasker_api
(resource: Resource, controller: DbgController)
test/python/binding_test.py:469
↓ 1 callersFunctiontest_toolkit
()
test/python/binding_test.py:731
↓ 1 callersFunctiontest_wait_freezes
测试 wait_freezes 参数解析
test/python/pipeline_test.py:1125
↓ 1 callersFunctiontest_win32_relative_move
()
test/python/binding_test.py:805
↓ 1 callersMethodto_string
source/binding/NodeJS/src/foundation/spec/types.h:31
↓ 1 callersMethodtouch_down
( self, contact: int, x: int, y: int, pressure: int, )
source/binding/Python/maa/controller.py:1326
↓ 1 callersMethodtouch_move
( self, contact: int, x: int, y: int, pressure: int, )
source/binding/Python/maa/controller.py:1336
↓ 1 callersMethodtouch_up
(self, contact: int)
source/binding/Python/maa/controller.py:1346
↓ 1 callersFunctionunload
source/MaaGamepadControlUnit/Manager/GamepadControlUnitMgr.cpp:42
↓ 1 callersFunctionunpack_base_whl
()
tools/pip_pack/pip_pack.py:62
↓ 1 callersMethodunregister_custom_action
source/MaaAgentServer/RemoteInstance/RemoteResource.cpp:215
↓ 1 callersMethodunregister_custom_action
移除自定义操作 / Remove the custom action Args: name: 名称 / Name Returns: bool: 是否成功 / Whether successful
source/binding/Python/maa/resource.py:473
↓ 1 callersMethodunregister_custom_action
source/binding/NodeJS/src/apis/resource.cpp:182
↓ 1 callersMethodunregister_custom_recognition
source/MaaAgentServer/RemoteInstance/RemoteResource.cpp:200
↓ 1 callersMethodunregister_custom_recognition
移除自定义识别器 / Remove the custom recognizer Args: name: 名称 / Name Returns: bool: 是否成功 / Whether successful
source/binding/Python/maa/resource.py:402
↓ 1 callersMethodunregister_custom_recognition
source/binding/NodeJS/src/apis/resource.cpp:147
↓ 1 callersMethoduse_coreml
使用 CoreML 进行推理 / Use CoreML for inference Args: coreml_flag: CoreML 标志,默认为自动选择 / CoreML flag, default is Auto Returns:
source/binding/Python/maa/resource.py:314
↓ 1 callersMethodvalid
source/MaaAgentServer/RemoteInstance/RemoteResource.cpp:98
↓ 1 callersFunctionvec_hash
https://stackoverflow.com/questions/20511347/a-good-hash-function-for-a-vector
source/MaaFramework/Resource/ResourceMgr.cpp:117
↓ 1 callersMethodwait
等待作业完成 / Wait for job completion Returns: JobWithResult: 返回自身,支持链式调用 / Returns self for method chaining
source/binding/Python/maa/job.py:122
↓ 1 callersMethodwait_freezes
source/MaaAgentServer/RemoteInstance/RemoteContext.cpp:261
↓ 1 callersMethodwait_running_task
source/binding/NodeJS/src/plugin/runtime.cpp:92
↓ 1 callersMethodwait_task_callback
source/binding/NodeJS/src/plugin/runtime.cpp:86
↓ 1 callersFunctionwin32_relative_move_test
()
test/nodejs/binding.ts:202
↓ 1 callersFunctionwindow_size
source/MaaWin32ControlUnit/Screencap/HwndUtils.hpp:39
↓ 1 callersFunctionzoom
(event, x, y, flags, param)
tools/ImageCropper/main.py:234
↓ 1 callersFunctionzwlr_screencopy_frame_v1_add_listener
* @ingroup iface_zwlr_screencopy_frame_v1 */
source/MaaWlRootsControlUnit/Protocol/wlr-screencopy.h:403
↓ 1 callersFunctionzwlr_screencopy_frame_v1_copy
* @ingroup iface_zwlr_screencopy_frame_v1 * * Copy the frame to the supplied buffer. The buffer must have a the * correct size, see zwl
source/MaaWlRootsControlUnit/Protocol/wlr-screencopy.h:485
↓ 1 callersFunctionzwlr_screencopy_manager_v1_capture_output
* @ingroup iface_zwlr_screencopy_manager_v1 * * Capture the next frame of an entire output. */
source/MaaWlRootsControlUnit/Protocol/wlr-screencopy.h:174
↓ 1 callersFunctionzwlr_virtual_pointer_manager_v1_create_virtual_pointer_with_output
* @ingroup iface_zwlr_virtual_pointer_manager_v1 * * Creates a new virtual pointer. The seat and the output arguments are * optional. I
source/MaaWlRootsControlUnit/Protocol/wlr-virtual-pointer.h:433
↓ 1 callersFunctionzwlr_virtual_pointer_v1_axis_source
* @ingroup iface_zwlr_virtual_pointer_v1 * * Source information for scroll and other axis. */
source/MaaWlRootsControlUnit/Protocol/wlr-virtual-pointer.h:281
↓ 1 callersFunctionzwlr_virtual_pointer_v1_motion
* @ingroup iface_zwlr_virtual_pointer_v1 * * The pointer has moved by a relative amount to the previous request. * * Values are in
source/MaaWlRootsControlUnit/Protocol/wlr-virtual-pointer.h:174
↓ 1 callersFunctionzwp_virtual_keyboard_manager_v1_create_virtual_keyboard
* @ingroup iface_zwp_virtual_keyboard_manager_v1 * * Creates a new virtual keyboard associated to a seat. * * If the compositor en
source/MaaWlRootsControlUnit/Protocol/virtual-keyboard.h:294
↓ 1 callersFunctionzwp_virtual_keyboard_v1_modifiers
* @ingroup iface_zwp_virtual_keyboard_v1 * * Notifies the compositor that the modifier and/or group state has * changed, and it should
source/MaaWlRootsControlUnit/Protocol/virtual-keyboard.h:207
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