| 269 | } |
| 270 | |
| 271 | bool mitk::SceneIO::SaveScene(DataStorage::SetOfObjects::ConstPointer sceneNodes, |
| 272 | const DataStorage *storage, |
| 273 | const std::string &filename) |
| 274 | { |
| 275 | if (!sceneNodes) |
| 276 | { |
| 277 | MITK_ERROR << "No set of nodes given. Not possible to save scene."; |
| 278 | return false; |
| 279 | } |
| 280 | if (!storage) |
| 281 | { |
| 282 | MITK_ERROR << "No data storage given. Not possible to save scene."; // \TODO: Technically, it would be possible to |
| 283 | // save the nodes without their relation |
| 284 | return false; |
| 285 | } |
| 286 | |
| 287 | if (filename.empty()) |
| 288 | { |
| 289 | MITK_ERROR << "No filename given. Not possible to save scene."; |
| 290 | return false; |
| 291 | } |
| 292 | |
| 293 | mitk::LocaleSwitch localeSwitch("C"); |
| 294 | |
| 295 | try |
| 296 | { |
| 297 | m_FailedNodes = DataStorage::SetOfObjects::New(); |
| 298 | m_FailedProperties = PropertyList::New(); |
| 299 | |
| 300 | // start XML DOM |
| 301 | tinyxml2::XMLDocument document; |
| 302 | document.InsertEndChild(document.NewDeclaration()); |
| 303 | |
| 304 | auto *version = document.NewElement("Version"); |
| 305 | version->SetAttribute("Writer", __FILE__); |
| 306 | version->SetAttribute("Revision", "$Revision: 17055 $"); |
| 307 | version->SetAttribute("FileVersion", 1); |
| 308 | document.InsertEndChild(version); |
| 309 | |
| 310 | // DataStorage::SetOfObjects::ConstPointer sceneNodes = storage->GetSubset( predicate ); |
| 311 | |
| 312 | if (sceneNodes.IsNull()) |
| 313 | { |
| 314 | MITK_WARN << "Saving empty scene to " << filename; |
| 315 | } |
| 316 | else |
| 317 | { |
| 318 | if (sceneNodes->size() == 0) |
| 319 | { |
| 320 | MITK_WARN << "Saving empty scene to " << filename; |
| 321 | } |
| 322 | |
| 323 | MITK_INFO << "Storing scene with " << sceneNodes->size() << " objects to " << filename; |
| 324 | |
| 325 | m_WorkingDirectory = CreateEmptyTempDirectory(); |
| 326 | if (m_WorkingDirectory.empty()) |
| 327 | { |
| 328 | MITK_ERROR << "Could not create temporary directory. Cannot create scene files."; |