| 139 | } |
| 140 | |
| 141 | void ObjectUpdateFunctor::clearActiveComponents(DynamicSceneGraph& graph, |
| 142 | const std::set<size_t>& active) const { |
| 143 | auto iter = components_.begin(); |
| 144 | while (iter != components_.end()) { |
| 145 | if (!active.count(iter->first)) { |
| 146 | ++iter; |
| 147 | continue; |
| 148 | } |
| 149 | |
| 150 | for (const auto node_id : iter->second->segments) { |
| 151 | node_to_component_.erase(node_id); |
| 152 | } |
| 153 | |
| 154 | for (const auto& node_id : iter->second->objects) { |
| 155 | graph.removeNode(node_id); |
| 156 | active_.erase(node_id); |
| 157 | } |
| 158 | |
| 159 | components_ids_.markFree(iter->first); |
| 160 | iter = components_.erase(iter); |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | std::set<size_t> ObjectUpdateFunctor::addSegmentEdges(DynamicSceneGraph& graph) const { |
| 165 | const auto& segments = graph.getLayer(DsgLayers::SEGMENTS); |
nothing calls this directly
no outgoing calls
no test coverage detected