| 12 | using EmbeddingMap = std::map<NodeId, Eigen::VectorXf>; |
| 13 | |
| 14 | bool keysIntersect(EdgeKey key1, EdgeKey key2) { |
| 15 | return key1.k1 == key2.k1 || key1.k1 == key2.k2 || key1.k2 == key2.k1 || |
| 16 | key1.k2 == key2.k2; |
| 17 | } |
| 18 | |
| 19 | EmbeddingMap getEmbeddingMap(const std::map<NodeId, SceneGraphNode::Ptr>& nodes) { |
| 20 | EmbeddingMap features; |