启动服务器的调用部分。
| 260 | |
| 261 | |
| 262 | class ServerLauncher: |
| 263 | """ |
| 264 | 启动服务器的调用部分。 |
| 265 | """ |
| 266 | |
| 267 | def __init__(self, v: ServerVariables): |
| 268 | self.config = v |
| 269 | |
| 270 | def start(self): |
| 271 | """ |
| 272 | 供调用的方法。\n |
| 273 | 1.检查Minecraft EULA\n |
| 274 | 2.生成开服命令参数\n |
| 275 | 3.启动进程 |
| 276 | """ |
| 277 | if not (validator := _MinecraftEULA(self.config.serverName)).checkEula(): |
| 278 | return validator |
| 279 | else: |
| 280 | self._setJVMArg() |
| 281 | return self._launch() |
| 282 | |
| 283 | def _setJVMArg(self): |
| 284 | """生成开服命令参数""" |
| 285 | # Bedrock Edition servers don't use JVM |
| 286 | if self.config.serverType == "bedrock": |
| 287 | self.jvmArg = [] |
| 288 | MCSL2Logger.info("基岩版服务器,跳过 JVM 参数设置") |
| 289 | return |
| 290 | |
| 291 | self.jvmArg = [ |
| 292 | f"-Xms{self.config.minMem}{self.config.memUnit}", |
| 293 | f"-Xmx{self.config.maxMem}{self.config.memUnit}", |
| 294 | ] |
| 295 | # add jvm args |
| 296 | if isinstance(self.config.jvmArg, list): |
| 297 | self.jvmArg.extend(self.config.jvmArg) |
| 298 | else: |
| 299 | if self.config.jvmArg: |
| 300 | self.jvmArg.append(self.config.jvmArg) |
| 301 | |
| 302 | # adjust to different server type |
| 303 | if self.config.serverType == "forge": |
| 304 | pass |
| 305 | else: |
| 306 | self.jvmArg.append("-jar") |
| 307 | self.jvmArg.append(f"{self.config.coreFileName}") |
| 308 | |
| 309 | # add "nogui" arg |
| 310 | self.jvmArg.append("nogui") |
| 311 | MCSL2Logger.info(f"生成 JVM 参数: \n{self.jvmArg}") |
| 312 | |
| 313 | def _launch(self) -> _ServerProcessBridge: |
| 314 | """启动进程""" |
| 315 | if self.config.serverType == "bedrock": |
| 316 | # Bedrock Edition uses direct executable |
| 317 | (bridge := _BedrockServerProcessBridge(self.config)).startServer() |
| 318 | else: |
| 319 | (bridge := _ServerProcessBridge(self.config, self.jvmArg)).startServer() |