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hub / github.com/MBU-Team/OpenMBU / drawUnderwaterFilter

Method drawUnderwaterFilter

engine/source/terrain/waterBlock.cpp:885–930  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Draw translucent filter over screen when underwater -----------------------------------------------------------------------------

Source from the content-addressed store, hash-verified

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Callers

nothing calls this directly

Calls 15

colorFunction · 0.85
texCoord2fFunction · 0.85
vertex3fFunction · 0.85
setProjectionMatrixMethod · 0.80
pushWorldMatrixMethod · 0.80
setWorldMatrixMethod · 0.80
disableShadersMethod · 0.80
setAlphaBlendEnableMethod · 0.80
setSrcBlendMethod · 0.80
setDestBlendMethod · 0.80
setZEnableMethod · 0.80

Tested by

no test coverage detected