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hub / github.com/MBU-Team/OpenMBU / setGlobalBounds

Method setGlobalBounds

engine/source/sim/sceneObject.h:793–804  ·  view source on GitHub ↗

If global bounds are set to be true, then the object is assumed to have an infinitely large bounding box for collision and rendering purposes. They can't be toggled currently.

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Callers

nothing calls this directly

Calls 3

removeFromBinsMethod · 0.80
insertIntoBinsMethod · 0.80
setMethod · 0.45

Tested by

no test coverage detected