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hub / github.com/MBU-Team/OpenMBU / enableXInput

Method enableXInput

engine/source/platformWin32/winDirectInput.cpp:545–571  ·  view source on GitHub ↗

------------------------------------------------------------------------------ Largely, this series of functions is identical to the Joystick versions, except that XInput cannot be "activated" or "deactivated". You either have the DLL or you don't. Beyond that, you have up to four controllers connected at any given time -- jason_cahill

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Callers

nothing calls this directly

Calls 6

printfFunction · 0.85
isXInputActiveMethod · 0.80
activateXInputMethod · 0.80
logFunction · 0.50
warnfFunction · 0.50
isEnabledMethod · 0.45

Tested by

no test coverage detected