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hub / github.com/MBU-Team/OpenMBU / renderToZBuffer

Method renderToZBuffer

engine/source/interior/interiorRender.cpp:171–210  ·  view source on GitHub ↗

------------------------------------------------------------------------------ Render to zbuffer - this is for fill-rate limited situations. The idea is to render the interior to the zbuffer first. Then draw the interior again using shaders. The second draw will have 0 over-draw. ------------------------------------------------------------------------------

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Callers

nothing calls this directly

Calls 7

enableColorWritesMethod · 0.80
isZoneVisibleMethod · 0.80
findObjectFunction · 0.50
sizeMethod · 0.45
getMaterialMethod · 0.45
setupPassMethod · 0.45
drawPrimitiveMethod · 0.45

Tested by

no test coverage detected