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github.com/MBU-Team/OpenMBU
/ attachTexture
Method
attachTexture
engine/source/gfx/D3D9/pc/gfxPCD3D9Target.cpp:247–299 ·
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Source
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Callers
10
updateReflection
Method · 0.80
sgPrepSystem
Method · 0.80
sgRenderChain
Method · 0.80
sgRenderShadowBuffer
Method · 0.80
blur
Method · 0.80
copyToScreen
Method · 0.80
setAsRenderTarget
Method · 0.80
setAsRenderTarget
Method · 0.80
issue
Method · 0.80
updateDynamic
Method · 0.80
Calls
6
D3D9Assert
Function · 0.85
destroyD3DResource
Method · 0.80
isRenderTargetZBuffer
Method · 0.80
get2DTex
Method · 0.80
AddRef
Method · 0.45
getSurface
Method · 0.45
Tested by
no test coverage detected