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hub / github.com/MBU-Team/OpenMBU / resolveCollision

Method resolveCollision

engine/source/game/rigid.cpp:124–159  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Resolve collision with another rigid body Computes & applies the collision impulses needed to keep the bodies from interpenetrating. tg: This function was commented out... I uncommented it, but haven't double checked the math. */

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Callers

nothing calls this directly

Calls 7

mDotFunction · 0.85
mCrossFunction · 0.85
getOriginVectorMethod · 0.80
mulVMethod · 0.80
lenMethod · 0.80
getVelocityMethod · 0.45
negMethod · 0.45

Tested by

no test coverage detected