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hub / github.com/MBU-Team/OpenMBU / processTimeEvent

Method processTimeEvent

engine/source/game/main.cpp:770–855  ·  view source on GitHub ↗

Process a time event and update all sub-processes

Source from the content-addressed store, hash-verified

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Callers

nothing calls this directly

Calls 12

advanceTimeFunction · 0.85
serverProcessFunction · 0.85
spmodeProcessFunction · 0.85
clientProcessFunction · 0.85
fpsUpdateFunction · 0.85
setFloatVariableFunction · 0.85
getNextMove2Method · 0.80
processServerMethod · 0.80
processClientMethod · 0.80
allowRenderMethod · 0.80
renderFrameMethod · 0.80
checkTimeoutsMethod · 0.80

Tested by

no test coverage detected