MCPcopy Create free account
hub / github.com/MBU-Team/OpenMBU / onRender

Method onRender

engine/source/game/fps/guiShapeNameHud.cpp:134–277  ·  view source on GitHub ↗

---------------------------------------------------------------------------- Core rendering method for this control. This method scans through all the current client ShapeBase objects. If one is named, it displays the name and damage information for it. Information is offset from the center of the object's bounding box, unless the object is a PlayerObjectType, in which case the eye point is used

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers

nothing calls this directly

Calls 15

mDegToRadFunction · 0.85
mSqrtFunction · 0.85
mDotFunction · 0.85
getColumnMethod · 0.80
getControlCameraFovMethod · 0.80
lenSquaredMethod · 0.80
getObjectMountMethod · 0.80
drawRectFillMethod · 0.60
drawRectMethod · 0.60

Tested by

no test coverage detected