| 74 | } |
| 75 | |
| 76 | float TilePathSampler::GetSample(const u_int index) { |
| 77 | assert (index < requestedSamples); |
| 78 | |
| 79 | switch (index) { |
| 80 | case 0: |
| 81 | return sample0; |
| 82 | case 1: |
| 83 | return sample1; |
| 84 | default: |
| 85 | return sobolSequence.GetSample(tilePass, index); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | void TilePathSampler::NextSample(const vector<SampleResult> &sampleResults) { |
| 90 | tileFilm->AddSampleCount(1.0, 0.0); |